Francis O'Brien C.V.

Curriculum Vitae

Francis David O'Brien

http://www.pullin-shapes.co.uk/
francis.obrien@gmail.com
mobile 44 07720062213

Current Position - 3D Artist at Kuato Studios working on big undisclosed projects and ITVs Thunderbirds for Apple and Android devices. I have over 16 years combined experience in film post production and the video games industry, for companies including Codemasters, Electronic Arts and Sony.

Published Titles

Shopkins Happy Places Happy Homes - iOS and Android
Lee Hom AR Date - iOS
Thunderbirds Are Go! iOS and Android
FingerBug! - iOS and Android
F1 - Nintendo Wii
Buzz Junior - Ace Racers - PS2
PlayStation Home - PS3
Sing Star - PS2
Getaway 2 Black Monday - PS2
Getaway 1 - PS2
Carmaggedon - N64
Supreme Snow boarding - Color Gameboy
Fifa 99 - N64
World Cup 98 - N64
Hexen - N64

Unreleased Titles and Prototypes of Note


War Hammer - PS3, Xbox and iOS
Getaway Online - PS2
Eight Days - PS3

Film Releases (Stereo Conversion Artist)

R.A. One
Dredd
Wraith of the Titans
Frankeweenie
Gravity

Key Skills

Maya and Blender
Photoshop and Substance Painter
Mudbox
Unity, GameMaker and various in house game engines
3D Modelling, UV layout, texturing and painting
Rendering, lighting, material and shader creation (Arnold, Mental Ray, V-Ray, Cycles,
PBR, realtime, baked and rendered)

AR and VR Prototyping (Unity and Unreal Engine)
Rigging and asset set up, especially optimisations for real time games
Compositing (Nuke and Blender)
Scripting/programming/pipeline creation (Python, MEL)
Google and Android stores including App Search Optimisation ASO
Game and app design including UI/UX and HUDs
Familiarity with agile/scrum, freelance and outsourcing workflows
3D scanning, Mo Cap shoots and basic animations

Career History

2017 Artist at Kuato Studios

2015 to 2017 Senior Artist at Beyond The Story

2013 to 2014 Artist and Game Designer for Finger Bug, an indie mobile game for iOS and Android.
Designed and created the associated Wordpress website as well. Also took time out to look after ill parent and renovate a house.

2011 to 2012 Stereo conversion artist at Prime Focus London working on films such as
Judge Dredd, Wrath of the Titans, Frankenweenie and Gravity.

2010 to 2011 Attended a Nuke compositing course run by Escape Studios with the aim of getting a foot in the door of the VFX industry.

2010 Hard Surface Modeller at Ignition UK (formally Digi-Guys).

2009 Worked in-house freelance for Sumo Digital on F1 for Nintendo Wii.
Mostly preparing outsourced and off site artwork for game engine.

2008 Freelance work including Tumble and Buzz Junior - Ace Racers.

2001 to 2007 - I moved to London to work for Sony on their Triple A PlayStation
2 game 'The Getaway'. I was responsible for characters and interiors. This
was followed by the sequel 'The Getaway - Black Monday'. To date both titles
have sold approximately nine million copies. Worked on Getaway On-line which
eventually became the PS3 title called Home. My final project for Sony was
titled Eight Days.

1996 to 2000 - I choose to work for Software Creations as a 3D artist, because
it was using equipment that I was familiar with to develop for the
Nintendo 64. My first project was a conversion of the PC Doom clone,
Hexen for the N64. Next came the never released Conscripts, which could
loosely be described as a 3D Lemmings with helicopters and tanks. We
co-developed World Cup 98 and then Fifa 99 for Electronic Arts of
Canada. My main input focussed on the mascot Footix, the in game players
and sky boxes. Carmaggedon 64 and Supreme Snow boarding for the Color
Gameboy followed. My final game for Software Creations was called
Nascar Super Chargers for the Playstation and PC platforms.

1994 to 1995 - Msc 3D CAGTA (Computer Aided Graphical Technology Applications)
at Teesside University. This intensive course was a thorough grounding in all
aspects of visual computing. From C programming, 2 and 3D graphics as
well as general art, design theory and history. I was fortunate to spend
ten months work placement at the then recently opened hi-tech Silicon
Graphics Virtual Reality Centre. Received a distinction for my Thesis.

1993 - City and Guilds 4351 (Autocad 2D), City and Guilds 4353 (Autocad 3D) at
Liverpool Community College.

1992 to 1993 - Product Designer at Sentinel Security Products.

1989 to 1991 - BA Hons Industrial Design at Sheffield City Polytechnic.

1988 to 1989 - BTEC National Foundation Course in Art and Design at Southport College.

1980-87 - 2 A levels and 6 O levels at Maricourt High School, Maghull.

Leisure Interests

Keeping fit, Linux, old British sports cars and generally being creative