Francis O'Brien C.V.
Curriculum Vitae
Francis David O'Brien
http://www.pullin-shapes.co.uk/
francis.obrien@gmail.com
mobile
44 07720062213
land
line 44 01515269944
Current Position
Freelance 3D Artist. The majority of my time is spent using Maya, Mudbox,
Blender and Photoshop. Major packages I have had previous experience of
include Boujou, Eyetronics 3D scanning suite, Softimage, Power Animator, Multigen
and 3DS Max. Also happy to program and script with Python and MEL and to assist
with Mo Cap shoots.
Career History
2009 Worked in-house freelance for Sumo Digital on F1 for Nintendo Wii.
Mostly preparing outsourced and off site artwork for game engine.
2008 Freelance work including Tumble and Buzz Junior - Ace Racers.
2001 to 2007 - I moved to London to work for Sony on their Triple A PlayStation
2 game 'The Getaway'. I was responsible for characters and interiors. This
was followed by the sequel 'The Getaway - Black Monday'. To date both titles
have sold approximately nine million copies. Worked on Getaway On-line which
eventually became the PS3 title called Home. My final project for Sony was
titled Eight Days.
1996
to 2000 - I choose to work for Software Creations as a 3D artist,
because
it
was using equipment that I was familiar with to develop for the
Nintendo
64. My first project was a conversion of the PC Doom clone,
Hexen
for the N64. Next came the never released Conscripts, which could
loosely
be described as a 3D Lemmings with helicopters and tanks. We
co-developed
World Cup 98 and then Fifa 99 for Electronic Arts of
Canada.
My main input focussed on the mascot Footix, the in game players
and
sky boxes. Carmaggedon 64 and Supreme Snow boarding for the Color
Gameboy
followed. My final game for Software Creations was called
Nascar
Super Chargers for the Playstation and PC platforms.
1994
to 1995 - Msc 3D CAGTA (Computer Aided Graphical Technology
Applications)
at
Teesside University. This intensive course was a thorough grounding
in all
aspects
of visual computing. From C programming, 2 and 3D graphics as
well
as general art, design theory and history. I was fortunate to spend
ten
months work placement at the then recently opened hi-tech Silicon
Graphics
Reality Centre. Received a distinction for my Thesis.
1993
- City and Guilds 4351 (Autocad 2D), City and Guilds 4353 (Autocad
3D) at
Liverpool
Community College.
1992 to 1993 - Product Designer at Sentinel Security Products.
1989 to 1991 - BA Hons Industrial Design at Sheffield City Polytechnic.
1988 to 1989 - BTEC National Foundation Course in Art and Design at Southport College.
1980-87 - 2 A levels and 6 O levels at Maricourt High School, Maghull.
Leisure Interests
Keeping
fit, Linux, old British sports cars and writing my game that will
earn me millions.
This
involves designing the pipeline from artwork to game engine and
scripting all the control
systems,
A.I. and game logic. Eventually the plan is to present a finished
portion of the game
to
potential investors.