Francis O'Brien C.V.

Curriculum Vitae

Francis David O'Brien

http://www.pullin-shapes.co.uk/
francis.obrien@gmail.com

mobile 44 07720062213
land line 44 01515269944

Current Position

Freelance 3D Artist. The majority of my time is spent using Maya, Mudbox,
Blender and Photoshop. Major packages I have had previous experience of
include Boujou, Eyetronics 3D scanning suite, Softimage, Power Animator, Multigen
and 3DS Max. Also happy to program and script with Python and MEL and to assist
with Mo Cap shoots.

Career History

2009 Worked in-house freelance for Sumo Digital on F1 for Nintendo Wii.
Mostly preparing outsourced and off site artwork for game engine.

2008 Freelance work including Tumble and Buzz Junior - Ace Racers.

2001 to 2007 - I moved to London to work for Sony on their Triple A PlayStation
2 game 'The Getaway'. I was responsible for characters and interiors. This
was followed by the sequel 'The Getaway - Black Monday'. To date both titles
have sold approximately nine million copies. Worked on Getaway On-line which
eventually became the PS3 title called Home. My final project for Sony was
titled Eight Days.

1996 to 2000 - I choose to work for Software Creations as a 3D artist, because
it was using equipment that I was familiar with to develop for the
Nintendo 64. My first project was a conversion of the PC Doom clone,
Hexen for the N64. Next came the never released Conscripts, which could
loosely be described as a 3D Lemmings with helicopters and tanks. We
co-developed World Cup 98 and then Fifa 99 for Electronic Arts of
Canada. My main input focussed on the mascot Footix, the in game players
and sky boxes. Carmaggedon 64 and Supreme Snow boarding for the Color
Gameboy followed. My final game for Software Creations was called
Nascar Super Chargers for the Playstation and PC platforms.

1994 to 1995 - Msc 3D CAGTA (Computer Aided Graphical Technology Applications)
at Teesside University. This intensive course was a thorough grounding in all
aspects of visual computing. From C programming, 2 and 3D graphics as
well as general art, design theory and history. I was fortunate to spend
ten months work placement at the then recently opened hi-tech Silicon
Graphics Reality Centre. Received a distinction for my Thesis.

1993 - City and Guilds 4351 (Autocad 2D), City and Guilds 4353 (Autocad 3D) at
Liverpool Community College.

1992 to 1993 - Product Designer at Sentinel Security Products.

1989 to 1991 - BA Hons Industrial Design at Sheffield City Polytechnic.

1988 to 1989 - BTEC National Foundation Course in Art and Design at Southport College.

1980-87 - 2 A levels and 6 O levels at Maricourt High School, Maghull.

Leisure Interests

Keeping fit, Linux, old British sports cars and writing my game that will earn me millions.
This involves designing the pipeline from artwork to game engine and scripting all the control
systems, A.I. and game logic. Eventually the plan is to present a finished portion of the game
to potential investors.