Realtime Dalek
Cheeky bit of fun for an internal Sony test. Turntable movie can be downloaded here
http://www.box.net/rssdownload/82721835/Dalek_turntable_small.avi (7.1mb)
Realtime Mousetrap Simulation built with Blender 2.45 and Bullet Physics
Erwin Coumans introduced me to Blender and when he started to replace the old realtime system
(Sumo) with the new and improved Bullet I wanted a simple project to illustrate the features.
This realtime Mousetrap simulation is the result.

As Erwin coded new features I would implement them in my scene.
You can download the Blender scene from here
http://www.box.net/rssdownload/116821307/mouseTrap_101_test.blend (1 meg)
A captured movie of the scene running in realtime
http://www.box.net/rssdownload/116820269/mouseTrap_03.avi (6.0 meg)
You can download Blender 2.45 from here
http://www.blender.org/
It's great having a tool that allows artists to create 3D realtime runtimes without any help from programmers.
Try it.
It's good fun...
Wireframe Examples
From PlayStation Two to PlayStation Three to 'Set Controls to the Centre of the Sun'

Test model from PlayStation 2 Getaway Online which became Hub which morphed into PlayStation Home. Polygons were originally a control cage for Maya's subdivision surfaces. Game engine automatically tessellated the car into polygons at run time. A tiny 128 by 128 pixel texture was smeared over the whole car.

PlayStation 3 taxi from infamous Piccadilly Circus demo.

Maya hierarchical subdivision surface Etype.
Mr Blue Sky

A work in progress to reacquaint myself with Maya's particle system and to play around with the compositor Shake for the first time.