Quality of Life Enhancement Device for Computer Artists
If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version (currently rc3) is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI.
Have a look at the first Roadkill example movie to get a good idea of it's usage.
If you find this software useful please tell us and provide links to example images. You could also mirror some of our example movies.
Roadkill is free software released under the GNU license.
Roadkill 1.1 rc3 (tested on Windows 2000 and XP only)
Maya and 3DS Max integrated.
Stand Alone Application.
Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection.
Roadkill 1.1 Manual
by Andy Swann (please mail me if you spot any errors)
Roadkill workflow with Poser
by English Bobhttp://www.morphography.uk.vu/contact.html
Downloads For Windows
Roadkill 1.1 (release candidate 3)
Big bad OBJ saver bug fixed.. if you were having problems please get this version
(Release Candidate 1) in case of problems.
Roadkill 1.1 (RC2) PC Source Code
UV Sets bug fix and icon by Andy Swann and Jens Hauch. On Windows
save the new RoadKill.mel over the old in C:\Program Files\RoadKill\
After downloading unzip all the files to a directory. Close Winzip or whatever program
you use to extract zip files. DO NOT click on install program from within Winzip.
Double click RoadKill Install and click Install.
RoadKill the stand alone app will now be under Start -> Programs -> Roadkill 1.1
Typing RoadKill (capital R and K!) on the command line of Maya will bring up the control box.
3DS Max plug-in v1b
Now has the ability to paste the incoming RoadKill UV's onto any of Max's UV channels.
Please set up your Max OBJ importer and exporter as in the image below.
Massive thanks to Stefan Kamoda for the Max plug-in!
I'm guessing this just for windows at the moment. Thanks to Kim Aldis.
Big disclaimer: It's probably not wise to convert this app to other operating systems until it's out of Beta.
This tool is provided under the GPL license. Please respect it.
Uncle Frankie takes you through the basics: (36mb)
Swanny quickly runs through the live unwrap features (no sound yet)
Cutting and Welding (4 mb)
Edge selection, loop and topological (5 mb)
Pinning basics (6mb)
Pinning advanced (8mb)
INI file to redefine mouse and keyboard mappings
Two mouse button mode.
Optimise rendering and edge/vertex selection
Only selected polygons get sent to Roadkill
Fix multiple UV set bug
Move project to QT (cross platform GUI interface)
Optimise 'warm up' time for UV Move
Closest edge to mouse for single select
Collate feedback and start work on RoadKill 1.2
LSCM and ABF code taken from Blender 2.41 and 2.42
Levy Bruno, Petitjean Sylvain, Ray Nicolas and Maillot Jérome
Original LSCM publication
PC coder of Roadkill 1.1
Softimage XSI plugin
Artist who originally requested better uv tools in Maya
Who introduced me (Francis O'Brien) to Blender and showed me where the hell the preferences menu was :-)
ABF++ original paper
A. Sheffer and E. de Sturler, Parameterization of Faceted Surfaces for
Meshing Using Angle Based Flattening, Engineering with Computers, 17 (3),
A. Sheffer, B. Lévy, M. Mogilnitsky, A, Bogomyakov, ABF++: Fast and Robust
Angle Based Flattening, ACM Transactions on Graphics, 24(2), 311-330 2005.
Who to ask for help
Max plug-in help