Roadkill UV Tool

Quality of Life Enhancement Device for Computer Artists

Roadkill

If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead).

Have a look at the first Roadkill example movie to get a good idea of it's usage. If you find this software useful please tell us and provide links to example images. You could also mirror some of our example movies. Roadkill is free software released under the GNU license.


Stand Alone Application.


Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection.

Roadkill 1.1 Manual by Andy Swann (please mail me if you spot any errors)
http://www.box.net/rssdownload/116822313/rk1.1-manual.zip

Roadkill workflow with Poser by English Bob
http://www.morphography.uk.vu/contact.html
http://www.morphography.uk.vu/uvmapping.html

Downloads For Windows

Maya

Update 26/06/2013
Roadkill 1.1 Tested on Maya 2013 and 2014 running on Windows 7
https://www.box.com/s/sefdd1de1jal0jxdfua9
Roadkill 1.1 (RC2) PC Source Code
http://www.box.net/shared/static/gqlk7hi5ia.zip

Installation

After downloading unzip all the files to a directory. Close Winzip or whatever program
you use to extract zip files. DO NOT click on install program from within Winzip.
Double click RoadKill Install and click Install.

Copy RoadKill.mel from the installation directory
C:\Program Files (x86)\Roadkill1_1
and paste into your user's Maya script folder
e.g. C:\Users\your_user_name\Documents\maya\2013-x64\scripts

RoadKill the stand alone app will now be under Start -> Programs -> Roadkill 1.1

Typing RoadKill (capital R and K!) on the command line of Maya will bring up the control box.

You will also find a lovely pdf instruction manual in the installation directory.

3DS Max plug-in v1b


Now has the ability to paste the incoming RoadKill UV's onto any of Max's UV channels.

http://www.box.net/shared/static/t9ustpav1c.ms

Please set up your Max OBJ importer and exporter as in the image below.



Massive thanks to Stefan Kamoda for the Max plug-in!

Softimage XSI

http://www.kim-aldis.co.uk/drupal-6.1/node/6

I'm guessing this just for windows at the moment. Thanks to Kim Aldis.

Big disclaimer:  It's probably not wise to convert this app to other operating systems until it's out of Beta.

This tool is provided under the GPL license. Please respect it.

http://www.gnu.org/licenses/gpl-faq.html

Movies

Uncle Frankie takes you through the basics: (36mb)
http://www.box.net/public/static/iun1bpnu6h.avi

Swanny quickly runs through the live unwrap features (no sound yet)
Cutting and Welding (4 mb)
http://www.box.net/public/static/m3649fu3sx.avi

Edge selection, loop and topological (5 mb)
http://www.box.net/public/static/p6a38ktquo.avi

Pinning basics (6mb)
http://www.box.net/public/static/auhvubxyvi.avi

Pinning advanced (8mb)
http://www.box.net/public/static/6ovfez64pm.avi

Acknowledgements

LSCM and ABF code taken from Blender 2.41 and 2.42
www.blender.org

http://www.blender.org/cms/UV_Unwrapping.363.0.html

http://download.blender.org/demo/movies/seamcut_blender242.mov

http://www.blender.org/cms/UV_Unwrapping.753.0.html

Levy Bruno, Petitjean Sylvain, Ray Nicolas and Maillot Jérome
Original LSCM publication

Andy Swann
PC coder of Roadkill 1.1
SwannOTron@googlemail.com

Stefan Kamoda
Max plug-in
sckamoda@yahoo.com.au

Kim Aldis
Softimage XSI plugin
kim@kim-aldis.co.uk

Dalia Al-Husseini
Artist who originally requested better uv tools in Maya

Erwin Coumans
Who introduced me (Francis O'Brien) to Blender and showed me where the hell the preferences menu was :-)
http://www.continuousphysics.com/Bullet/

ABF++ original paper
A. Sheffer and E. de Sturler, Parameterization of Faceted Surfaces for
Meshing Using Angle Based Flattening, Engineering with Computers, 17  (3),
326-337, 2001.

A. Sheffer, B. Lévy, M. Mogilnitsky, A, Bogomyakov, ABF++: Fast and Robust
Angle Based Flattening, ACM Transactions on Graphics, 24(2), 311-330 2005.

Who to ask for help

Artist help
francis.obrien@gmail.com

Technical help
SwannOTron@gmail.com

Max plug-in help
sckamoda@yahoo.com.au